These Flash games run in a Ruffle emulator.
Mouse clicks required (touchscreens won't work).
Blackjack
2002
Conventional blackjack game developed for Great Canadian Casinos to be played for fun, but also a means for teaching the rules and driving traffic to the website, casinos, and tables. My primary intent of this design was to emulate what actually happens at the table.
Designer, Artist, Sound, Animator, Actionscript coder.
Poker
2001
One of a suite of real-bet casino games developed during the wild west of online gaming. Developed to fit on the head of a pin while being impenetrable to hackers.
Designer, Artist, Sound, Animator, Actionscript coder.
Slots
2001
One of a suite of real-bet casino games developed during the wild west of online gaming. Developed to fit on the head of a pin while being impenetrable to hackers.
Designer, Artist, Sound, Animator, Actionscript coder.
Truck
2001
Commissioned by Maxim.com to drive traffic as part of a Nissan sweepstakes. Originally intended as a rough-and-tumble game, we redisigned quickly as 9/11 occurred mid-development.
Inventor, Designer, Artist, Sound, Animator, Actionscript coder.
Bejeweled
2003
Commissioned by Popcap Games to be an early foray into Flash-based games being distributed on MSN Games' Zone.com. This was a significant test to see if Flash's capabilities could match the expectations of sophisticated players.
Animator, Actionscript coder.
Eros
2001
My own invention. Developed as a fun exercise to teach path-constrained animation, keyboard controls, and collision detection.
Inventor, Designer, Artist, Sound, Animator, Actionscript coder, Teacher.
Bono
1999
My own invention, primarily developed to hone coding skills required for elaborate game play. Currently in re-development with vanilla JavaScript.
Inventor, Designer, Artist, Sound, Animator, Actionscript coder.